Evom
3 (9)
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Eventually the Evom stopped visiting Earth and the remaining members of their research teams were stranded. The stranded scientists never knew what happened to the Evom, but they were eventually wiped out by a more advanced aggressive species. Their facilities on Earth remained, but the Evom that were left behind eventually died. It is possible that one or two of these creatures remain hidden away in stasis.
PCs can, however, encounter the Evom in other ways. They would frequently load their consciousness into advanced devices that could later be activated for data retrieval. The retrieval takes the form of a projected hologram that is capable of communicating with the the being that activated the storage device. The projected Evom can answer questions about the flora and fauna of the Ninth World as well as some information on the Evom and their mission to catalog and create new plant-life.
Environment: Ruins
Health: 9
Damage Inflicted: 2
Armor: None
Movement: Short
Modifications: Knowledge of Evomian Numenera as level 8, Knowledge of Botany as level 8
Combat: The Evom were a peaceful people and were more likely to run that fight. However, they possess a strange orifice on their forehead that can be used to spray a toxic gas into the air in the immediate area. Those affected must pass a level 4 Might task or all actions are two steps more difficult until the PC spends their 10 minute rest.
Interaction: PCs will most likely encounter an Evom as either a hologram or as an actual live being entombed in a statis chamber.
Use: The PCs encounter an Evom that has been placed in stasis. The Evom might know the location of a spacecraft that he could use to return home and find out what happened to his race. Of course, the craft is broken and the creature will need the PCs help in repairing it. Whether the PCs wish to travel with the Evom is up to them.
Loot: An Evomian projector can be looted for 1d6+1 cyphers.
GM Intrusion (Interaction): While conferring with an Evom, it gives bad information that leads to a mishap appropriate to the situation.
GM Intrusion (Combat): The PCs have found an Evom that has gone mad after years of stasis. Its toxic spray inflicts 4 damage (ignores armor) in addition to its other effects.